summaryrefslogtreecommitdiff
path: root/qtermwidget/Screen.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'qtermwidget/Screen.cpp')
-rw-r--r--qtermwidget/Screen.cpp1567
1 files changed, 1567 insertions, 0 deletions
diff --git a/qtermwidget/Screen.cpp b/qtermwidget/Screen.cpp
new file mode 100644
index 0000000..ead0066
--- /dev/null
+++ b/qtermwidget/Screen.cpp
@@ -0,0 +1,1567 @@
+/*
+ This file is part of Konsole, an X terminal.
+ Copyright (C) 1997,1998 by Lars Doelle <lars.doelle@on-line.de>
+
+ Rewritten for QT4 by e_k <e_k at users.sourceforge.net>, Copyright (C)2008
+
+ This program is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 2 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
+ 02110-1301 USA.
+*/
+
+// Own
+#include "Screen.h"
+
+// Standard
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <assert.h>
+#include <string.h>
+#include <ctype.h>
+
+// Qt
+#include <QtCore/QTextStream>
+#include <QtCore/QDate>
+
+// Konsole
+#include "konsole_wcwidth.h"
+#include "TerminalCharacterDecoder.h"
+
+using namespace Konsole;
+
+//FIXME: this is emulation specific. Use false for xterm, true for ANSI.
+//FIXME: see if we can get this from terminfo.
+#define BS_CLEARS false
+
+//Macro to convert x,y position on screen to position within an image.
+//
+//Originally the image was stored as one large contiguous block of
+//memory, so a position within the image could be represented as an
+//offset from the beginning of the block. For efficiency reasons this
+//is no longer the case.
+//Many internal parts of this class still use this representation for parameters and so on,
+//notably moveImage() and clearImage().
+//This macro converts from an X,Y position into an image offset.
+#ifndef loc
+#define loc(X,Y) ((Y)*columns+(X))
+#endif
+
+
+Character Screen::defaultChar = Character(' ',
+ CharacterColor(COLOR_SPACE_DEFAULT,DEFAULT_FORE_COLOR),
+ CharacterColor(COLOR_SPACE_DEFAULT,DEFAULT_BACK_COLOR),
+ DEFAULT_RENDITION);
+
+//#define REVERSE_WRAPPED_LINES // for wrapped line debug
+
+Screen::Screen(int l, int c)
+ : lines(l),
+ columns(c),
+ screenLines(new ImageLine[lines+1] ),
+ _scrolledLines(0),
+ _droppedLines(0),
+ hist(new HistoryScrollNone()),
+ cuX(0), cuY(0),
+ cu_re(0),
+ tmargin(0), bmargin(0),
+ tabstops(0),
+ sel_begin(0), sel_TL(0), sel_BR(0),
+ sel_busy(false),
+ columnmode(false),
+ ef_fg(CharacterColor()), ef_bg(CharacterColor()), ef_re(0),
+ sa_cuX(0), sa_cuY(0),
+ sa_cu_re(0),
+ lastPos(-1)
+{
+ lineProperties.resize(lines+1);
+ for (int i=0;i<lines+1;i++)
+ lineProperties[i]=LINE_DEFAULT;
+
+ initTabStops();
+ clearSelection();
+ reset();
+}
+
+/*! Destructor
+*/
+
+Screen::~Screen()
+{
+ delete[] screenLines;
+ delete[] tabstops;
+ delete hist;
+}
+
+/* ------------------------------------------------------------------------- */
+/* */
+/* Normalized Screen Operations */
+/* */
+/* ------------------------------------------------------------------------- */
+
+// Cursor Setting --------------------------------------------------------------
+
+/*! \section Cursor
+
+ The `cursor' is a location within the screen that is implicitely used in
+ many operations. The operations within this section allow to manipulate
+ the cursor explicitly and to obtain it's value.
+
+ The position of the cursor is guarantied to be between (including) 0 and
+ `columns-1' and `lines-1'.
+*/
+
+/*!
+ Move the cursor up.
+
+ The cursor will not be moved beyond the top margin.
+*/
+
+void Screen::cursorUp(int n)
+//=CUU
+{
+ if (n == 0) n = 1; // Default
+ int stop = cuY < tmargin ? 0 : tmargin;
+ cuX = qMin(columns-1,cuX); // nowrap!
+ cuY = qMax(stop,cuY-n);
+}
+
+/*!
+ Move the cursor down.
+
+ The cursor will not be moved beyond the bottom margin.
+*/
+
+void Screen::cursorDown(int n)
+//=CUD
+{
+ if (n == 0) n = 1; // Default
+ int stop = cuY > bmargin ? lines-1 : bmargin;
+ cuX = qMin(columns-1,cuX); // nowrap!
+ cuY = qMin(stop,cuY+n);
+}
+
+/*!
+ Move the cursor left.
+
+ The cursor will not move beyond the first column.
+*/
+
+void Screen::cursorLeft(int n)
+//=CUB
+{
+ if (n == 0) n = 1; // Default
+ cuX = qMin(columns-1,cuX); // nowrap!
+ cuX = qMax(0,cuX-n);
+}
+
+/*!
+ Move the cursor left.
+
+ The cursor will not move beyond the rightmost column.
+*/
+
+void Screen::cursorRight(int n)
+//=CUF
+{
+ if (n == 0) n = 1; // Default
+ cuX = qMin(columns-1,cuX+n);
+}
+
+void Screen::setMargins(int top, int bot)
+//=STBM
+{
+ if (top == 0) top = 1; // Default
+ if (bot == 0) bot = lines; // Default
+ top = top - 1; // Adjust to internal lineno
+ bot = bot - 1; // Adjust to internal lineno
+ if ( !( 0 <= top && top < bot && bot < lines ) )
+ { qDebug()<<" setRegion("<<top<<","<<bot<<") : bad range.";
+ return; // Default error action: ignore
+ }
+ tmargin = top;
+ bmargin = bot;
+ cuX = 0;
+ cuY = getMode(MODE_Origin) ? top : 0;
+
+}
+
+int Screen::topMargin() const
+{
+ return tmargin;
+}
+int Screen::bottomMargin() const
+{
+ return bmargin;
+}
+
+void Screen::index()
+//=IND
+{
+ if (cuY == bmargin)
+ {
+ scrollUp(1);
+ }
+ else if (cuY < lines-1)
+ cuY += 1;
+}
+
+void Screen::reverseIndex()
+//=RI
+{
+ if (cuY == tmargin)
+ scrollDown(tmargin,1);
+ else if (cuY > 0)
+ cuY -= 1;
+}
+
+/*!
+ Move the cursor to the begin of the next line.
+
+ If cursor is on bottom margin, the region between the
+ actual top and bottom margin is scrolled up.
+*/
+
+void Screen::NextLine()
+//=NEL
+{
+ Return(); index();
+}
+
+void Screen::eraseChars(int n)
+{
+ if (n == 0) n = 1; // Default
+ int p = qMax(0,qMin(cuX+n-1,columns-1));
+ clearImage(loc(cuX,cuY),loc(p,cuY),' ');
+}
+
+void Screen::deleteChars(int n)
+{
+ Q_ASSERT( n >= 0 );
+
+ // always delete at least one char
+ if (n == 0)
+ n = 1;
+
+ // if cursor is beyond the end of the line there is nothing to do
+ if ( cuX >= screenLines[cuY].count() )
+ return;
+
+ if ( cuX+n >= screenLines[cuY].count() )
+ n = screenLines[cuY].count() - 1 - cuX;
+
+ Q_ASSERT( n >= 0 );
+ Q_ASSERT( cuX+n < screenLines[cuY].count() );
+
+ screenLines[cuY].remove(cuX,n);
+}
+
+void Screen::insertChars(int n)
+{
+ if (n == 0) n = 1; // Default
+
+ if ( screenLines[cuY].size() < cuX )
+ screenLines[cuY].resize(cuX);
+
+ screenLines[cuY].insert(cuX,n,' ');
+
+ if ( screenLines[cuY].count() > columns )
+ screenLines[cuY].resize(columns);
+}
+
+void Screen::deleteLines(int n)
+{
+ if (n == 0) n = 1; // Default
+ scrollUp(cuY,n);
+}
+
+/*! insert `n' lines at the cursor position.
+
+ The cursor is not moved by the operation.
+*/
+
+void Screen::insertLines(int n)
+{
+ if (n == 0) n = 1; // Default
+ scrollDown(cuY,n);
+}
+
+// Mode Operations -----------------------------------------------------------
+
+/*! Set a specific mode. */
+
+void Screen::setMode(int m)
+{
+ currParm.mode[m] = true;
+ switch(m)
+ {
+ case MODE_Origin : cuX = 0; cuY = tmargin; break; //FIXME: home
+ }
+}
+
+/*! Reset a specific mode. */
+
+void Screen::resetMode(int m)
+{
+ currParm.mode[m] = false;
+ switch(m)
+ {
+ case MODE_Origin : cuX = 0; cuY = 0; break; //FIXME: home
+ }
+}
+
+/*! Save a specific mode. */
+
+void Screen::saveMode(int m)
+{
+ saveParm.mode[m] = currParm.mode[m];
+}
+
+/*! Restore a specific mode. */
+
+void Screen::restoreMode(int m)
+{
+ currParm.mode[m] = saveParm.mode[m];
+}
+
+bool Screen::getMode(int m) const
+{
+ return currParm.mode[m];
+}
+
+void Screen::saveCursor()
+{
+ sa_cuX = cuX;
+ sa_cuY = cuY;
+ sa_cu_re = cu_re;
+ sa_cu_fg = cu_fg;
+ sa_cu_bg = cu_bg;
+}
+
+void Screen::restoreCursor()
+{
+ cuX = qMin(sa_cuX,columns-1);
+ cuY = qMin(sa_cuY,lines-1);
+ cu_re = sa_cu_re;
+ cu_fg = sa_cu_fg;
+ cu_bg = sa_cu_bg;
+ effectiveRendition();
+}
+
+/* ------------------------------------------------------------------------- */
+/* */
+/* Screen Operations */
+/* */
+/* ------------------------------------------------------------------------- */
+
+/*! Resize the screen image
+
+ The topmost left position is maintained, while lower lines
+ or right hand side columns might be removed or filled with
+ spaces to fit the new size.
+
+ The region setting is reset to the whole screen and the
+ tab positions reinitialized.
+
+ If the new image is narrower than the old image then text on lines
+ which extends past the end of the new image is preserved so that it becomes
+ visible again if the screen is later resized to make it larger.
+*/
+
+void Screen::resizeImage(int new_lines, int new_columns)
+{
+ if ((new_lines==lines) && (new_columns==columns)) return;
+
+ if (cuY > new_lines-1)
+ { // attempt to preserve focus and lines
+ bmargin = lines-1; //FIXME: margin lost
+ for (int i = 0; i < cuY-(new_lines-1); i++)
+ {
+ addHistLine(); scrollUp(0,1);
+ }
+ }
+
+ // create new screen lines and copy from old to new
+
+ ImageLine* newScreenLines = new ImageLine[new_lines+1];
+ for (int i=0; i < qMin(lines-1,new_lines+1) ;i++)
+ newScreenLines[i]=screenLines[i];
+ for (int i=lines;(i > 0) && (i<new_lines+1);i++)
+ newScreenLines[i].resize( new_columns );
+
+ lineProperties.resize(new_lines+1);
+ for (int i=lines;(i > 0) && (i<new_lines+1);i++)
+ lineProperties[i] = LINE_DEFAULT;
+
+ clearSelection();
+
+ delete[] screenLines;
+ screenLines = newScreenLines;
+
+ lines = new_lines;
+ columns = new_columns;
+ cuX = qMin(cuX,columns-1);
+ cuY = qMin(cuY,lines-1);
+
+ // FIXME: try to keep values, evtl.
+ tmargin=0;
+ bmargin=lines-1;
+ initTabStops();
+ clearSelection();
+}
+
+void Screen::setDefaultMargins()
+{
+ tmargin = 0;
+ bmargin = lines-1;
+}
+
+
+/*
+ Clarifying rendition here and in the display.
+
+ currently, the display's color table is
+ 0 1 2 .. 9 10 .. 17
+ dft_fg, dft_bg, dim 0..7, intensive 0..7
+
+ cu_fg, cu_bg contain values 0..8;
+ - 0 = default color
+ - 1..8 = ansi specified color
+
+ re_fg, re_bg contain values 0..17
+ due to the TerminalDisplay's color table
+
+ rendition attributes are
+
+ attr widget screen
+ -------------- ------ ------
+ RE_UNDERLINE XX XX affects foreground only
+ RE_BLINK XX XX affects foreground only
+ RE_BOLD XX XX affects foreground only
+ RE_REVERSE -- XX
+ RE_TRANSPARENT XX -- affects background only
+ RE_INTENSIVE XX -- affects foreground only
+
+ Note that RE_BOLD is used in both widget
+ and screen rendition. Since xterm/vt102
+ is to poor to distinguish between bold
+ (which is a font attribute) and intensive
+ (which is a color attribute), we translate
+ this and RE_BOLD in falls eventually appart
+ into RE_BOLD and RE_INTENSIVE.
+*/
+
+void Screen::reverseRendition(Character& p) const
+{
+ CharacterColor f = p.foregroundColor;
+ CharacterColor b = p.backgroundColor;
+
+ p.foregroundColor = b;
+ p.backgroundColor = f; //p->r &= ~RE_TRANSPARENT;
+}
+
+void Screen::effectiveRendition()
+// calculate rendition
+{
+ //copy "current rendition" straight into "effective rendition", which is then later copied directly
+ //into the image[] array which holds the characters and their appearance properties.
+ //- The old version below filtered out all attributes other than underline and blink at this stage,
+ //so that they would not be copied into the image[] array and hence would not be visible by TerminalDisplay
+ //which actually paints the screen using the information from the image[] array.
+ //I don't know why it did this, but I'm fairly sure it was the wrong thing to do. The net result
+ //was that bold text wasn't printed in bold by Konsole.
+ ef_re = cu_re;
+
+ //OLD VERSION:
+ //ef_re = cu_re & (RE_UNDERLINE | RE_BLINK);
+
+ if (cu_re & RE_REVERSE)
+ {
+ ef_fg = cu_bg;
+ ef_bg = cu_fg;
+ }
+ else
+ {
+ ef_fg = cu_fg;
+ ef_bg = cu_bg;
+ }
+
+ if (cu_re & RE_BOLD)
+ ef_fg.toggleIntensive();
+}
+
+/*!
+ returns the image.
+
+ Get the size of the image by \sa getLines and \sa getColumns.
+
+ NOTE that the image returned by this function must later be
+ freed.
+
+*/
+
+void Screen::copyFromHistory(Character* dest, int startLine, int count) const
+{
+ Q_ASSERT( startLine >= 0 && count > 0 && startLine + count <= hist->getLines() );
+
+ for (int line = startLine; line < startLine + count; line++)
+ {
+ const int length = qMin(columns,hist->getLineLen(line));
+ const int destLineOffset = (line-startLine)*columns;
+
+ hist->getCells(line,0,length,dest + destLineOffset);
+
+ for (int column = length; column < columns; column++)
+ dest[destLineOffset+column] = defaultChar;
+
+ // invert selected text
+ if (sel_begin !=-1)
+ {
+ for (int column = 0; column < columns; column++)
+ {
+ if (isSelected(column,line))
+ {
+ reverseRendition(dest[destLineOffset + column]);
+ }
+ }
+ }
+ }
+}
+
+void Screen::copyFromScreen(Character* dest , int startLine , int count) const
+{
+ Q_ASSERT( startLine >= 0 && count > 0 && startLine + count <= lines );
+
+ for (int line = startLine; line < (startLine+count) ; line++)
+ {
+ int srcLineStartIndex = line*columns;
+ int destLineStartIndex = (line-startLine)*columns;
+
+ for (int column = 0; column < columns; column++)
+ {
+ int srcIndex = srcLineStartIndex + column;
+ int destIndex = destLineStartIndex + column;
+
+ dest[destIndex] = screenLines[srcIndex/columns].value(srcIndex%columns,defaultChar);
+
+ // invert selected text
+ if (sel_begin != -1 && isSelected(column,line + hist->getLines()))
+ reverseRendition(dest[destIndex]);
+ }
+
+ }
+}
+
+void Screen::getImage( Character* dest, int size, int startLine, int endLine ) const
+{
+ Q_ASSERT( startLine >= 0 );
+ Q_ASSERT( endLine >= startLine && endLine < hist->getLines() + lines );
+
+ const int mergedLines = endLine - startLine + 1;
+
+ Q_ASSERT( size >= mergedLines * columns );
+
+ const int linesInHistoryBuffer = qBound(0,hist->getLines()-startLine,mergedLines);
+ const int linesInScreenBuffer = mergedLines - linesInHistoryBuffer;
+
+ // copy lines from history buffer
+ if (linesInHistoryBuffer > 0) {
+ copyFromHistory(dest,startLine,linesInHistoryBuffer);
+ }
+
+ // copy lines from screen buffer
+ if (linesInScreenBuffer > 0) {
+ copyFromScreen(dest + linesInHistoryBuffer*columns,
+ startLine + linesInHistoryBuffer - hist->getLines(),
+ linesInScreenBuffer);
+ }
+
+ // invert display when in screen mode
+ if (getMode(MODE_Screen))
+ {
+ for (int i = 0; i < mergedLines*columns; i++)
+ reverseRendition(dest[i]); // for reverse display
+ }
+
+ // mark the character at the current cursor position
+ int cursorIndex = loc(cuX, cuY + linesInHistoryBuffer);
+ if(getMode(MODE_Cursor) && cursorIndex < columns*mergedLines)
+ dest[cursorIndex].rendition |= RE_CURSOR;
+}
+
+QVector<LineProperty> Screen::getLineProperties( int startLine , int endLine ) const
+{
+ Q_ASSERT( startLine >= 0 );
+ Q_ASSERT( endLine >= startLine && endLine < hist->getLines() + lines );
+
+ const int mergedLines = endLine-startLine+1;
+ const int linesInHistory = qBound(0,hist->getLines()-startLine,mergedLines);
+ const int linesInScreen = mergedLines - linesInHistory;
+
+ QVector<LineProperty> result(mergedLines);
+ int index = 0;
+
+ // copy properties for lines in history
+ for (int line = startLine; line < startLine + linesInHistory; line++)
+ {
+ //TODO Support for line properties other than wrapped lines
+ if (hist->isWrappedLine(line))
+ {
+ result[index] = (LineProperty)(result[index] | LINE_WRAPPED);
+ }
+ index++;
+ }
+
+ // copy properties for lines in screen buffer
+ const int firstScreenLine = startLine + linesInHistory - hist->getLines();
+ for (int line = firstScreenLine; line < firstScreenLine+linesInScreen; line++)
+ {
+ result[index]=lineProperties[line];
+ index++;
+ }
+
+ return result;
+}
+
+/*!
+*/
+
+void Screen::reset(bool clearScreen)
+{
+ setMode(MODE_Wrap ); saveMode(MODE_Wrap ); // wrap at end of margin
+ resetMode(MODE_Origin); saveMode(MODE_Origin); // position refere to [1,1]
+ resetMode(MODE_Insert); saveMode(MODE_Insert); // overstroke
+ setMode(MODE_Cursor); // cursor visible
+ resetMode(MODE_Screen); // screen not inverse
+ resetMode(MODE_NewLine);
+
+ tmargin=0;
+ bmargin=lines-1;
+
+ setDefaultRendition();
+ saveCursor();
+
+ if ( clearScreen )
+ clear();
+}
+
+/*! Clear the entire screen and home the cursor.
+*/
+
+void Screen::clear()
+{
+ clearEntireScreen();
+ home();
+}
+
+void Screen::BackSpace()
+{
+ cuX = qMin(columns-1,cuX); // nowrap!
+ cuX = qMax(0,cuX-1);
+ // if (BS_CLEARS) image[loc(cuX,cuY)].character = ' ';
+
+ if (screenLines[cuY].size() < cuX+1)
+ screenLines[cuY].resize(cuX+1);
+
+ if (BS_CLEARS) screenLines[cuY][cuX].character = ' ';
+}
+
+void Screen::Tabulate(int n)
+{
+ // note that TAB is a format effector (does not write ' ');
+ if (n == 0) n = 1;
+ while((n > 0) && (cuX < columns-1))
+ {
+ cursorRight(1); while((cuX < columns-1) && !tabstops[cuX]) cursorRight(1);
+ n--;
+ }
+}
+
+void Screen::backTabulate(int n)
+{
+ // note that TAB is a format effector (does not write ' ');
+ if (n == 0) n = 1;
+ while((n > 0) && (cuX > 0))
+ {
+ cursorLeft(1); while((cuX > 0) && !tabstops[cuX]) cursorLeft(1);
+ n--;
+ }
+}
+
+void Screen::clearTabStops()
+{
+ for (int i = 0; i < columns; i++) tabstops[i] = false;
+}
+
+void Screen::changeTabStop(bool set)
+{
+ if (cuX >= columns) return;
+ tabstops[cuX] = set;
+}
+
+void Screen::initTabStops()
+{
+ delete[] tabstops;
+ tabstops = new bool[columns];
+
+ // Arrg! The 1st tabstop has to be one longer than the other.
+ // i.e. the kids start counting from 0 instead of 1.
+ // Other programs might behave correctly. Be aware.
+ for (int i = 0; i < columns; i++) tabstops[i] = (i%8 == 0 && i != 0);
+}
+
+/*!
+ This behaves either as IND (Screen::Index) or as NEL (Screen::NextLine)
+ depending on the NewLine Mode (LNM). This mode also
+ affects the key sequence returned for newline ([CR]LF).
+*/
+
+void Screen::NewLine()
+{
+ if (getMode(MODE_NewLine)) Return();
+ index();
+}
+
+/*! put `c' literally onto the screen at the current cursor position.
+
+ VT100 uses the convention to produce an automatic newline (am)
+ with the *first* character that would fall onto the next line (xenl).
+*/
+
+void Screen::checkSelection(int from, int to)
+{
+ if (sel_begin == -1) return;
+ int scr_TL = loc(0, hist->getLines());
+ //Clear entire selection if it overlaps region [from, to]
+ if ( (sel_BR > (from+scr_TL) )&&(sel_TL < (to+scr_TL)) )
+ {
+ clearSelection();
+ }
+}
+
+void Screen::ShowCharacter(unsigned short c)
+{
+ // Note that VT100 does wrapping BEFORE putting the character.
+ // This has impact on the assumption of valid cursor positions.
+ // We indicate the fact that a newline has to be triggered by
+ // putting the cursor one right to the last column of the screen.
+
+ int w = konsole_wcwidth(c);
+
+ if (w <= 0)
+ return;
+
+ if (cuX+w > columns) {
+ if (getMode(MODE_Wrap)) {
+ lineProperties[cuY] = (LineProperty)(lineProperties[cuY] | LINE_WRAPPED);
+ NextLine();
+ }
+ else
+ cuX = columns-w;
+ }
+
+ // ensure current line vector has enough elements
+ int size = screenLines[cuY].size();
+ if (size == 0 && cuY > 0)
+ {
+ screenLines[cuY].resize( qMax(screenLines[cuY-1].size() , cuX+w) );
+ }
+ else
+ {
+ if (size < cuX+w)
+ {
+ screenLines[cuY].resize(cuX+w);
+ }
+ }
+
+ if (getMode(MODE_Insert)) insertChars(w);
+
+ lastPos = loc(cuX,cuY);
+
+ // check if selection is still valid.
+ checkSelection(cuX,cuY);
+
+ Character& currentChar = screenLines[cuY][cuX];
+
+ currentChar.character = c;
+ currentChar.foregroundColor = ef_fg;
+ currentChar.backgroundColor = ef_bg;
+ currentChar.rendition = ef_re;
+
+ int i = 0;
+ int newCursorX = cuX + w--;
+ while(w)
+ {
+ i++;
+
+ if ( screenLines[cuY].size() < cuX + i + 1 )
+ screenLines[cuY].resize(cuX+i+1);
+
+ Character& ch = screenLines[cuY][cuX + i];
+ ch.character = 0;
+ ch.foregroundColor = ef_fg;
+ ch.backgroundColor = ef_bg;
+ ch.rendition = ef_re;
+
+ w--;
+ }
+ cuX = newCursorX;
+}
+
+void Screen::compose(const QString& /*compose*/)
+{
+ Q_ASSERT( 0 /*Not implemented yet*/ );
+
+/* if (lastPos == -1)
+ return;
+
+ QChar c(image[lastPos].character);
+ compose.prepend(c);
+ //compose.compose(); ### FIXME!
+ image[lastPos].character = compose[0].unicode();*/
+}
+
+int Screen::scrolledLines() const
+{
+ return _scrolledLines;
+}
+int Screen::droppedLines() const
+{
+ return _droppedLines;
+}
+void Screen::resetDroppedLines()
+{
+ _droppedLines = 0;
+}
+void Screen::resetScrolledLines()
+{
+ //kDebug() << "scrolled lines reset";
+
+ _scrolledLines = 0;
+}
+
+// Region commands -------------------------------------------------------------
+
+void Screen::scrollUp(int n)
+{
+ if (n == 0) n = 1; // Default
+ if (tmargin == 0) addHistLine(); // hist.history
+ scrollUp(tmargin, n);
+}
+
+/*! scroll up `n' lines within current region.
+ The `n' new lines are cleared.
+ \sa setRegion \sa scrollDown
+*/
+
+QRect Screen::lastScrolledRegion() const
+{
+ return _lastScrolledRegion;
+}
+
+void Screen::scrollUp(int from, int n)
+{
+ if (n <= 0 || from + n > bmargin) return;
+
+ _scrolledLines -= n;
+ _lastScrolledRegion = QRect(0,tmargin,columns-1,(bmargin-tmargin));
+
+ //FIXME: make sure `tmargin', `bmargin', `from', `n' is in bounds.
+ moveImage(loc(0,from),loc(0,from+n),loc(columns-1,bmargin));
+ clearImage(loc(0,bmargin-n+1),loc(columns-1,bmargin),' ');
+}
+
+void Screen::scrollDown(int n)
+{
+ if (n == 0) n = 1; // Default
+ scrollDown(tmargin, n);
+}
+
+/*! scroll down `n' lines within current region.
+ The `n' new lines are cleared.
+ \sa setRegion \sa scrollUp
+*/
+
+void Screen::scrollDown(int from, int n)
+{
+
+ //kDebug() << "Screen::scrollDown( from: " << from << " , n: " << n << ")";
+
+ _scrolledLines += n;
+
+//FIXME: make sure `tmargin', `bmargin', `from', `n' is in bounds.
+ if (n <= 0) return;
+ if (from > bmargin) return;
+ if (from + n > bmargin) n = bmargin - from;
+ moveImage(loc(0,from+n),loc(0,from),loc(columns-1,bmargin-n));
+ clearImage(loc(0,from),loc(columns-1,from+n-1),' ');
+}
+
+void Screen::setCursorYX(int y, int x)
+{
+ setCursorY(y); setCursorX(x);
+}
+
+void Screen::setCursorX(int x)
+{
+ if (x == 0) x = 1; // Default
+ x -= 1; // Adjust
+ cuX = qMax(0,qMin(columns-1, x));
+}
+
+void Screen::setCursorY(int y)
+{
+ if (y == 0) y = 1; // Default
+ y -= 1; // Adjust
+ cuY = qMax(0,qMin(lines -1, y + (getMode(MODE_Origin) ? tmargin : 0) ));
+}
+
+void Screen::home()
+{
+ cuX = 0;
+ cuY = 0;
+}
+
+void Screen::Return()
+{
+ cuX = 0;
+}
+
+int Screen::getCursorX() const
+{
+ return cuX;
+}
+
+int Screen::getCursorY() const
+{
+ return cuY;
+}
+
+// Erasing ---------------------------------------------------------------------
+
+/*! \section Erasing
+
+ This group of operations erase parts of the screen contents by filling
+ it with spaces colored due to the current rendition settings.
+
+ Althought the cursor position is involved in most of these operations,
+ it is never modified by them.
+*/
+
+/*! fill screen between (including) `loca' (start) and `loce' (end) with spaces.
+
+ This is an internal helper functions. The parameter types are internal
+ addresses of within the screen image and make use of the way how the
+ screen matrix is mapped to the image vector.
+*/
+
+void Screen::clearImage(int loca, int loce, char c)
+{
+ int scr_TL=loc(0,hist->getLines());
+ //FIXME: check positions
+
+ //Clear entire selection if it overlaps region to be moved...
+ if ( (sel_BR > (loca+scr_TL) )&&(sel_TL < (loce+scr_TL)) )
+ {
+ clearSelection();
+ }
+
+ int topLine = loca/columns;
+ int bottomLine = loce/columns;
+
+ Character clearCh(c,cu_fg,cu_bg,DEFAULT_RENDITION);
+
+ //if the character being used to clear the area is the same as the
+ //default character, the affected lines can simply be shrunk.
+ bool isDefaultCh = (clearCh == Character());
+
+ for (int y=topLine;y<=bottomLine;y++)
+ {
+ lineProperties[y] = 0;
+
+ int endCol = ( y == bottomLine) ? loce%columns : columns-1;
+ int startCol = ( y == topLine ) ? loca%columns : 0;
+
+ QVector<Character>& line = screenLines[y];
+
+ if ( isDefaultCh && endCol == columns-1 )
+ {
+ line.resize(startCol);
+ }
+ else
+ {
+ if (line.size() < endCol + 1)
+ line.resize(endCol+1);
+
+ Character* data = line.data();
+ for (int i=startCol;i<=endCol;i++)
+ data[i]=clearCh;
+ }
+ }
+}
+
+/*! move image between (including) `sourceBegin' and `sourceEnd' to 'dest'.
+
+ The 'dest', 'sourceBegin' and 'sourceEnd' parameters can be generated using
+ the loc(column,line) macro.
+
+NOTE: moveImage() can only move whole lines.
+
+ This is an internal helper functions. The parameter types are internal
+ addresses of within the screen image and make use of the way how the
+ screen matrix is mapped to the image vector.
+*/
+
+void Screen::moveImage(int dest, int sourceBegin, int sourceEnd)
+{
+ //kDebug() << "moving image from (" << (sourceBegin/columns)
+ // << "," << (sourceEnd/columns) << ") to " <<
+ // (dest/columns);
+
+ Q_ASSERT( sourceBegin <= sourceEnd );
+
+ int lines=(sourceEnd-sourceBegin)/columns;
+
+ //move screen image and line properties:
+ //the source and destination areas of the image may overlap,
+ //so it matters that we do the copy in the right order -
+ //forwards if dest < sourceBegin or backwards otherwise.
+ //(search the web for 'memmove implementation' for details)
+ if (dest < sourceBegin)
+ {
+ for (int i=0;i<=lines;i++)
+ {
+ screenLines[ (dest/columns)+i ] = screenLines[ (sourceBegin/columns)+i ];
+ lineProperties[(dest/columns)+i]=lineProperties[(sourceBegin/columns)+i];
+ }
+ }
+ else
+ {
+ for (int i=lines;i>=0;i--)
+ {
+ screenLines[ (dest/columns)+i ] = screenLines[ (sourceBegin/columns)+i ];
+ lineProperties[(dest/columns)+i]=lineProperties[(sourceBegin/columns)+i];
+ }
+ }
+
+ if (lastPos != -1)
+ {
+ int diff = dest - sourceBegin; // Scroll by this amount
+ lastPos += diff;
+ if ((lastPos < 0) || (lastPos >= (lines*columns)))
+ lastPos = -1;
+ }
+
+ // Adjust selection to follow scroll.
+ if (sel_begin != -1)
+ {
+ bool beginIsTL = (sel_begin == sel_TL);
+ int diff = dest - sourceBegin; // Scroll by this amount
+ int scr_TL=loc(0,hist->getLines());
+ int srca = sourceBegin+scr_TL; // Translate index from screen to global
+ int srce = sourceEnd+scr_TL; // Translate index from screen to global
+ int desta = srca+diff;
+ int deste = srce+diff;
+
+ if ((sel_TL >= srca) && (sel_TL <= srce))
+ sel_TL += diff;
+ else if ((sel_TL >= desta) && (sel_TL <= deste))
+ sel_BR = -1; // Clear selection (see below)
+
+ if ((sel_BR >= srca) && (sel_BR <= srce))
+ sel_BR += diff;
+ else if ((sel_BR >= desta) && (sel_BR <= deste))
+ sel_BR = -1; // Clear selection (see below)
+
+ if (sel_BR < 0)
+ {
+ clearSelection();
+ }
+ else
+ {
+ if (sel_TL < 0)
+ sel_TL = 0;
+ }
+
+ if (beginIsTL)
+ sel_begin = sel_TL;
+ else
+ sel_begin = sel_BR;
+ }
+}
+
+void Screen::clearToEndOfScreen()
+{
+ clearImage(loc(cuX,cuY),loc(columns-1,lines-1),' ');
+}
+
+void Screen::clearToBeginOfScreen()
+{
+ clearImage(loc(0,0),loc(cuX,cuY),' ');
+}
+
+void Screen::clearEntireScreen()
+{
+ // Add entire screen to history
+ for (int i = 0; i < (lines-1); i++)
+ {
+ addHistLine(); scrollUp(0,1);
+ }
+
+ clearImage(loc(0,0),loc(columns-1,lines-1),' ');
+}
+
+/*! fill screen with 'E'
+ This is to aid screen alignment
+*/
+
+void Screen::helpAlign()
+{
+ clearImage(loc(0,0),loc(columns-1,lines-1),'E');
+}
+
+void Screen::clearToEndOfLine()
+{
+ clearImage(loc(cuX,cuY),loc(columns-1,cuY),' ');
+}
+
+void Screen::clearToBeginOfLine()
+{
+ clearImage(loc(0,cuY),loc(cuX,cuY),' ');
+}
+
+void Screen::clearEntireLine()
+{
+ clearImage(loc(0,cuY),loc(columns-1,cuY),' ');
+}
+
+void Screen::setRendition(int re)
+{
+ cu_re |= re;
+ effectiveRendition();
+}
+
+void Screen::resetRendition(int re)
+{
+ cu_re &= ~re;
+ effectiveRendition();
+}
+
+void Screen::setDefaultRendition()
+{
+ setForeColor(COLOR_SPACE_DEFAULT,DEFAULT_FORE_COLOR);
+ setBackColor(COLOR_SPACE_DEFAULT,DEFAULT_BACK_COLOR);
+ cu_re = DEFAULT_RENDITION;
+ effectiveRendition();
+}
+
+void Screen::setForeColor(int space, int color)
+{
+ cu_fg = CharacterColor(space, color);
+
+ if ( cu_fg.isValid() )
+ effectiveRendition();
+ else
+ setForeColor(COLOR_SPACE_DEFAULT,DEFAULT_FORE_COLOR);
+}
+
+void Screen::setBackColor(int space, int color)
+{
+ cu_bg = CharacterColor(space, color);
+
+ if ( cu_bg.isValid() )
+ effectiveRendition();
+ else
+ setBackColor(COLOR_SPACE_DEFAULT,DEFAULT_BACK_COLOR);
+}
+
+/* ------------------------------------------------------------------------- */
+/* */
+/* Marking & Selection */
+/* */
+/* ------------------------------------------------------------------------- */
+
+void Screen::clearSelection()
+{
+ sel_BR = -1;
+ sel_TL = -1;
+ sel_begin = -1;
+}
+
+void Screen::getSelectionStart(int& column , int& line)
+{
+ if ( sel_TL != -1 )
+ {
+ column = sel_TL % columns;
+ line = sel_TL / columns;
+ }
+ else
+ {
+ column = cuX + getHistLines();
+ line = cuY + getHistLines();
+ }
+}
+void Screen::getSelectionEnd(int& column , int& line)
+{
+ if ( sel_BR != -1 )
+ {
+ column = sel_BR % columns;
+ line = sel_BR / columns;
+ }
+ else
+ {
+ column = cuX + getHistLines();
+ line = cuY + getHistLines();
+ }
+}
+void Screen::setSelectionStart(/*const ScreenCursor& viewCursor ,*/ const int x, const int y, const bool mode)
+{
+// kDebug(1211) << "setSelBeginXY(" << x << "," << y << ")";
+ sel_begin = loc(x,y); //+histCursor) ;
+
+ /* FIXME, HACK to correct for x too far to the right... */
+ if (x == columns) sel_begin--;
+
+ sel_BR = sel_begin;
+ sel_TL = sel_begin;
+ columnmode = mode;
+}
+
+void Screen::setSelectionEnd( const int x, const int y)
+{
+// kDebug(1211) << "setSelExtentXY(" << x << "," << y << ")";
+ if (sel_begin == -1) return;
+ int l = loc(x,y); // + histCursor);
+
+ if (l < sel_begin)
+ {
+ sel_TL = l;
+ sel_BR = sel_begin;
+ }
+ else
+ {
+ /* FIXME, HACK to correct for x too far to the right... */
+ if (x == columns) l--;
+
+ sel_TL = sel_begin;
+ sel_BR = l;
+ }
+}
+
+bool Screen::isSelected( const int x,const int y) const
+{
+ if (columnmode) {
+ int sel_Left,sel_Right;
+ if ( sel_TL % columns < sel_BR % columns ) {
+ sel_Left = sel_TL; sel_Right = sel_BR;
+ } else {
+ sel_Left = sel_BR; sel_Right = sel_TL;
+ }
+ return ( x >= sel_Left % columns ) && ( x <= sel_Right % columns ) &&
+ ( y >= sel_TL / columns ) && ( y <= sel_BR / columns );
+ //( y+histCursor >= sel_TL / columns ) && ( y+histCursor <= sel_BR / columns );
+ }
+ else {
+ //int pos = loc(x,y+histCursor);
+ int pos = loc(x,y);
+ return ( pos >= sel_TL && pos <= sel_BR );
+ }
+}
+
+QString Screen::selectedText(bool preserveLineBreaks)
+{
+ QString result;
+ QTextStream stream(&result, QIODevice::ReadWrite);
+
+ PlainTextDecoder decoder;
+ decoder.begin(&stream);
+ writeSelectionToStream(&decoder , preserveLineBreaks);
+ decoder.end();
+
+ return result;
+}
+
+bool Screen::isSelectionValid() const
+{
+ return ( sel_TL >= 0 && sel_BR >= 0 );
+}
+
+void Screen::writeSelectionToStream(TerminalCharacterDecoder* decoder ,
+ bool preserveLineBreaks)
+{
+ // do nothing if selection is invalid
+ if ( !isSelectionValid() )
+ return;
+
+ int top = sel_TL / columns;
+ int left = sel_TL % columns;
+
+ int bottom = sel_BR / columns;
+ int right = sel_BR % columns;
+
+ Q_ASSERT( top >= 0 && left >= 0 && bottom >= 0 && right >= 0 );
+
+ //kDebug() << "sel_TL = " << sel_TL;
+ //kDebug() << "columns = " << columns;
+
+ for (int y=top;y<=bottom;y++)
+ {
+ int start = 0;
+ if ( y == top || columnmode ) start = left;
+
+ int count = -1;
+ if ( y == bottom || columnmode ) count = right - start + 1;
+
+ const bool appendNewLine = ( y != bottom );
+ copyLineToStream( y,
+ start,
+ count,
+ decoder,
+ appendNewLine,
+ preserveLineBreaks );
+ }
+}
+
+
+void Screen::copyLineToStream(int line ,
+ int start,
+ int count,
+ TerminalCharacterDecoder* decoder,
+ bool appendNewLine,
+ bool preserveLineBreaks)
+{
+ //buffer to hold characters for decoding
+ //the buffer is static to avoid initialising every
+ //element on each call to copyLineToStream
+ //(which is unnecessary since all elements will be overwritten anyway)
+ static const int MAX_CHARS = 1024;
+ static Character characterBuffer[MAX_CHARS];
+
+ assert( count < MAX_CHARS );
+
+ LineProperty currentLineProperties = 0;
+
+ //determine if the line is in the history buffer or the screen image
+ if (line < hist->getLines())
+ {
+ const int lineLength = hist->getLineLen(line);
+
+ // ensure that start position is before end of line
+ start = qMin(start,qMax(0,lineLength-1));
+
+ //retrieve line from history buffer
+ if (count == -1)
+ {
+ count = lineLength-start;
+ }
+ else
+ {
+ count = qMin(start+count,lineLength)-start;
+ }
+
+ // safety checks
+ assert( start >= 0 );
+ assert( count >= 0 );
+ assert( (start+count) <= hist->getLineLen(line) );
+
+ hist->getCells(line,start,count,characterBuffer);
+
+ if ( hist->isWrappedLine(line) )
+ currentLineProperties |= LINE_WRAPPED;
+ }
+ else
+ {
+ if ( count == -1 )
+ count = columns - start;
+
+ assert( count >= 0 );
+
+ const int screenLine = line-hist->getLines();
+
+ Character* data = screenLines[screenLine].data();
+ int length = screenLines[screenLine].count();
+
+ //retrieve line from screen image
+ for (int i=start;i < qMin(start+count,length);i++)
+ {
+ characterBuffer[i-start] = data[i];
+ }
+
+ // count cannot be any greater than length
+ count = qBound(0,count,length-start);
+
+ Q_ASSERT( screenLine < lineProperties.count() );
+ currentLineProperties |= lineProperties[screenLine];
+ }
+
+ //do not decode trailing whitespace characters
+ for (int i=count-1 ; i >= 0; i--)
+ if (QChar(characterBuffer[i].character).isSpace())
+ count--;
+ else
+ break;
+
+ // add new line character at end
+ const bool omitLineBreak = (currentLineProperties & LINE_WRAPPED) ||
+ !preserveLineBreaks;
+
+ if ( !omitLineBreak && appendNewLine && (count+1 < MAX_CHARS) )
+ {
+ characterBuffer[count] = '\n';
+ count++;
+ }
+
+ //decode line and write to text stream
+ decoder->decodeLine( (Character*) characterBuffer ,
+ count, currentLineProperties );
+}
+
+// Method below has been removed because of its reliance on 'histCursor'
+// and I want to restrict the methods which have knowledge of the scroll position
+// to just those which deal with selection and supplying final screen images.
+//
+/*void Screen::writeToStream(QTextStream* stream , TerminalCharacterDecoder* decoder) {
+ sel_begin = 0;
+ sel_BR = sel_begin;
+ sel_TL = sel_begin;
+ setSelectionEnd(columns-1,lines-1+hist->getLines()-histCursor);
+
+ writeSelectionToStream(stream,decoder);
+
+ clearSelection();
+}*/
+
+void Screen::writeToStream(TerminalCharacterDecoder* decoder, int from, int to)
+{
+ sel_begin = loc(0,from);
+ sel_TL = sel_begin;
+ sel_BR = loc(columns-1,to);
+ writeSelectionToStream(decoder);
+ clearSelection();
+}
+
+QString Screen::getHistoryLine(int no)
+{
+ sel_begin = loc(0,no);
+ sel_TL = sel_begin;
+ sel_BR = loc(columns-1,no);
+ return selectedText(false);
+}
+
+void Screen::addHistLine()
+{
+ // add line to history buffer
+ // we have to take care about scrolling, too...
+
+ if (hasScroll())
+ {
+ int oldHistLines = hist->getLines();
+
+ hist->addCellsVector(screenLines[0]);
+ hist->addLine( lineProperties[0] & LINE_WRAPPED );
+
+ int newHistLines = hist->getLines();
+
+ bool beginIsTL = (sel_begin == sel_TL);
+
+ // If the history is full, increment the count
+ // of dropped lines
+ if ( newHistLines == oldHistLines )
+ _droppedLines++;
+
+ // Adjust selection for the new point of reference
+ if (newHistLines > oldHistLines)
+ {
+ if (sel_begin != -1)
+ {
+ sel_TL += columns;
+ sel_BR += columns;
+ }
+ }
+
+ if (sel_begin != -1)
+ {
+ // Scroll selection in history up
+ int top_BR = loc(0, 1+newHistLines);
+
+ if (sel_TL < top_BR)
+ sel_TL -= columns;
+
+ if (sel_BR < top_BR)
+ sel_BR -= columns;
+
+ if (sel_BR < 0)
+ {
+ clearSelection();
+ }
+ else
+ {
+ if (sel_TL < 0)
+ sel_TL = 0;
+ }
+
+ if (beginIsTL)
+ sel_begin = sel_TL;
+ else
+ sel_begin = sel_BR;
+ }
+ }
+
+}
+
+int Screen::getHistLines()
+{
+ return hist->getLines();
+}
+
+void Screen::setScroll(const HistoryType& t , bool copyPreviousScroll)
+{
+ clearSelection();
+
+ if ( copyPreviousScroll )
+ hist = t.scroll(hist);
+ else
+ {
+ HistoryScroll* oldScroll = hist;
+ hist = t.scroll(0);
+ delete oldScroll;
+ }
+}
+
+bool Screen::hasScroll()
+{
+ return hist->hasScroll();
+}
+
+const HistoryType& Screen::getScroll()
+{
+ return hist->getType();
+}
+
+void Screen::setLineProperty(LineProperty property , bool enable)
+{
+ if ( enable )
+ {
+ lineProperties[cuY] = (LineProperty)(lineProperties[cuY] | property);
+ }
+ else
+ {
+ lineProperties[cuY] = (LineProperty)(lineProperties[cuY] & ~property);
+ }
+}
+void Screen::fillWithDefaultChar(Character* dest, int count)
+{
+ for (int i=0;i<count;i++)
+ dest[i] = defaultChar;
+}