/* Copyright (C) 2007 by Robert Knight Rewritten for QT4 by e_k , Copyright (C)2008 This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef SCREENWINDOW_H #define SCREENWINDOW_H // Qt #include #include #include // Konsole #include "Character.h" namespace Konsole { class Screen; /** * Provides a window onto a section of a terminal screen. * This window can then be rendered by a terminal display widget ( TerminalDisplay ). * * To use the screen window, create a new ScreenWindow() instance and associated it with * a terminal screen using setScreen(). * Use the scrollTo() method to scroll the window up and down on the screen. * Call the getImage() method to retrieve the character image which is currently visible in the window. * * setTrackOutput() controls whether the window moves to the bottom of the associated screen when new * lines are added to it. * * Whenever the output from the underlying screen is changed, the notifyOutputChanged() slot should * be called. This in turn will update the window's position and emit the outputChanged() signal * if necessary. */ class ScreenWindow : public QObject { Q_OBJECT public: /** * Constructs a new screen window with the given parent. * A screen must be specified by calling setScreen() before calling getImage() or getLineProperties(). * * You should not call this constructor directly, instead use the Emulation::createWindow() method * to create a window on the emulation which you wish to view. This allows the emulation * to notify the window when the associated screen has changed and synchronize selection updates * between all views on a session. */ ScreenWindow(QObject* parent = 0); virtual ~ScreenWindow(); /** Sets the screen which this window looks onto */ void setScreen(Screen* screen); /** Returns the screen which this window looks onto */ Screen* screen() const; /** * Returns the image of characters which are currently visible through this window * onto the screen. * * The buffer is managed by the ScreenWindow instance and does not need to be * deleted by the caller. */ Character* getImage(); /** * Returns the line attributes associated with the lines of characters which * are currently visible through this window */ QVector getLineProperties(); /** * Returns the number of lines which the region of the window * specified by scrollRegion() has been scrolled by since the last call * to resetScrollCount(). scrollRegion() is in most cases the * whole window, but will be a smaller area in, for example, applications * which provide split-screen facilities. * * This is not guaranteed to be accurate, but allows views to optimise * rendering by reducing the amount of costly text rendering that * needs to be done when the output is scrolled. */ int scrollCount() const; /** * Resets the count of scrolled lines returned by scrollCount() */ void resetScrollCount(); /** * Returns the area of the window which was last scrolled, this is * usually the whole window area. * * Like scrollCount(), this is not guaranteed to be accurate, * but allows views to optimise rendering. */ QRect scrollRegion() const; /** * Sets the start of the selection to the given @p line and @p column within * the window. */ void setSelectionStart( int column , int line , bool columnMode ); /** * Sets the end of the selection to the given @p line and @p column within * the window. */ void setSelectionEnd( int column , int line ); /** * Retrieves the start of the selection within the window. */ void getSelectionStart( int& column , int& line ); /** * Retrieves the end of the selection within the window. */ void getSelectionEnd( int& column , int& line ); /** * Returns true if the character at @p line , @p column is part of the selection. */ bool isSelected( int column , int line ); /** * Clears the current selection */ void clearSelection(); /** Sets the number of lines in the window */ void setWindowLines(int lines); /** Returns the number of lines in the window */ int windowLines() const; /** Returns the number of columns in the window */ int windowColumns() const; /** Returns the total number of lines in the screen */ int lineCount() const; /** Returns the total number of columns in the screen */ int columnCount() const; /** Returns the index of the line which is currently at the top of this window */ int currentLine() const; /** * Returns the position of the cursor * within the window. */ QPoint cursorPosition() const; /** * Convenience method. Returns true if the window is currently at the bottom * of the screen. */ bool atEndOfOutput() const; /** Scrolls the window so that @p line is at the top of the window */ void scrollTo( int line ); enum RelativeScrollMode { ScrollLines, ScrollPages }; /** * Scrolls the window relative to its current position on the screen. * * @param mode Specifies whether @p amount refers to the number of lines or the number * of pages to scroll. * @param amount The number of lines or pages ( depending on @p mode ) to scroll by. If * this number is positive, the view is scrolled down. If this number is negative, the view * is scrolled up. */ void scrollBy( RelativeScrollMode mode , int amount ); /** * Specifies whether the window should automatically move to the bottom * of the screen when new output is added. * * If this is set to true, the window will be moved to the bottom of the associated screen ( see * screen() ) when the notifyOutputChanged() method is called. */ void setTrackOutput(bool trackOutput); /** * Returns whether the window automatically moves to the bottom of the screen as * new output is added. See setTrackOutput() */ bool trackOutput() const; /** * Returns the text which is currently selected. * * @param preserveLineBreaks See Screen::selectedText() */ QString selectedText( bool preserveLineBreaks ) const; public slots: /** * Notifies the window that the contents of the associated terminal screen have changed. * This moves the window to the bottom of the screen if trackOutput() is true and causes * the outputChanged() signal to be emitted. */ void notifyOutputChanged(); signals: /** * Emitted when the contents of the associated terminal screen ( see screen() ) changes. */ void outputChanged(); /** * Emitted when the screen window is scrolled to a different position. * * @param line The line which is now at the top of the window. */ void scrolled(int line); /** * Emitted when the selection is changed. */ void selectionChanged(); private: int endWindowLine() const; void fillUnusedArea(); Screen* _screen; // see setScreen() , screen() Character* _windowBuffer; int _windowBufferSize; bool _bufferNeedsUpdate; int _windowLines; int _currentLine; // see scrollTo() , currentLine() bool _trackOutput; // see setTrackOutput() , trackOutput() int _scrollCount; // count of lines which the window has been scrolled by since // the last call to resetScrollCount() }; } #endif // SCREENWINDOW_H